Publications in JCR-indexed journalsPublicaciones en revistas indexadas JCRPublicacions en revistes indexades JCR

  • Furió, D., Juan, M.-C., Seguí, I., & Vivó, R. (2015). Mobile learning vs. traditional classroom lessons: a comparative study.Journal of Computer Assisted Learning, 31(3), 189–201.
  • Furió, D., González-Gancedo, S., Juan, M.-C., Seguí, I., & Rando, N. (2013). Evaluation of learning outcomes using an educational iPhone game vs. traditional game. Computers & Education, 64, 1–23.
  • Furió, D., González-Gancedo, S., Juan, M.-C., Seguí, I., & Costa, M. (2013). The effects of the size and weight of a mobile device on an educational game. Computers & Education, 64, 24–41.

Publications in conferencesPublicaciones en conferenciasPublicacions en conferències

  • Furió, D., Fleck, S., Bousquet, B., Guillet, J.-P., Canioni, L., & , Hachet, M. (2017). HOBIT: Hybrid Optical Bench for Innovative Teaching. InEnEn SIGCHI Conference on Human Factors in Computing Systems (CHI ’17).
  • Furió, D., Hachet, M., Guillet, J.-P., Bousquet, B., Fleck, S., Reuter, P., & Canioni, L. (2015). AMI: Augmented Michelson Interferometer. InEnEn Education and Training in Optics and Photonics: ETOP 2015 (pp. 97930M–97930M– 6). International Society for Optics and Photonics.
  • Furió, D., Juan, M. C., Seguı, I., Vicent, M. J., & Abad, F. (2013). Comparing touch and tilt interaction using an iPhone game for children. InEnEn International Conference on Computer Graphics Theory and Applications (GRAPP 2013) (pp. 389–392).
  • Furió, D., Juan, M. C., Alem, L., Ashworth, P., & Cano, J. (2012). Evaluating three versions of an augmented reality mobile game about recycling. InEnEn XXII Congreso Español de Informática Gráfica (CEIG'2012) (pp. 157–157).
  • Juan, M. C., Furió, D., Alem, L., Ashworth, P., & Cano, J. (2011). ARGreenet and BasicGreenet: Two mobile games for learning how to recycle. InEnEn 19th International Conference on Computer Graphics, Visualization and Computer Vision’2011 (WSCG 2011) (pp. 25–32).
  • Furió, D., Juan, M. C., Seguı, I., Rando, N., & Cano, J. (2011). Lessons learnt from an experience with an augmented reality iPhone learning game. InEnEn Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology (ACE 2011) (Vol. 52, pp. 1–8).
  • Juan, M. C., Furió, D., Cano, J., Abad, F., & LLuch, J. (2010). Aprender con seis juegos de realidad aumentada. InEnEn XX Congreso Español de Informática Gráfica (CEIG’2010) (pp. 265–268).
  • Juan, M. C., Furió, D., Giménez, M., Mollá, R., Vicent, M. J., & Vivó, R. (2008). Edutainment games included as activities in the Summer School of the Technical University of Valencia. InEnEn GAME-ON 2008 – 9th International Conference on Intelligent Games and Simulation (pp. 147–151).

Book chaptersCapítulos de libroCapítols de llibre

  • Centieiro, P., Romão, T., Dias, A. E., & Furió, D. (2014). Bet without looking: Studying eyes-free interaction during live sports. InEnEn Human-computer interaction. Applications and services: 16th International Conference, HCI International 2014, Proceedings Part III (Vol. 8512 LNCS, PART 3, pp. 581–592). Springer International Publishing.
  • Juan, M. C., Furió, D., Alem, L., Ashworth, P., & Giménez, M. (2011). An Augmented Reality Library for Mobile Phones and its Application for Recycling. InEnEn Open Source Mobile Learning : Mobile Linux Applications (Chap. 9, pp. 124–139). IGI Global.
  • Alem, L., Furió, D., Juan, M. C., & Ashworth, P. (2011). Effect of collaboration and competition in an augmented reality mobile game. InEnEn Recent trends of mobile collaborative augmented reality systems (pp. 109–116). Springer.

PatentsPatentesPatents

  • Canioni, L., Hachet, M., Guillet, J.-P., Bousquet, B., & , Furió, D.,(2017). Hybrid simulator and method for teaching optics or for training adjustment of an optical device.